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Shopping for the best educational insights super sleuth vocabulary game is about as tricky as finding your soulmate. You not only think about quality, price but also need to find where to buy educational insights super sleuth vocabulary game. Don’t worry any more! We spend many hours to review and compare educational insights super sleuth vocabulary game to make the short list for you. Let’s check which product is suitable with you.

Best educational insights super sleuth vocabulary game

Product Features Editor's score Go to site
Educational Insights Super Sleuth Vocabulary Game Educational Insights Super Sleuth Vocabulary Game
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ThinkFun 7706-T ThinkFun 7706-T
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Educational Insights Wordical Educational Insights Wordical
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Educational Insights Blurt! Educational Insights Blurt!
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Word Teasers Conversation Starters-Middle School Word Teasers Conversation Starters-Middle School
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? WORD TEASERS: Origins ? WORD TEASERS: Origins
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Teacher Created Resources I Have Who Has? Language Arts 4-5 (7831) Teacher Created Resources I Have Who Has? Language Arts 4-5 (7831)
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Everyday Fun and Game Cards Learning Cards, Grades 3-4 Everyday Fun and Game Cards Learning Cards, Grades 3-4
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Reading Detective Rx Reading Detective Rx
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100 Math Brainteasers (Grade 7, 8, 9, 10). Arithmetic, Algebra and Geometry Brain Teasers, Puzzles, Games and Problems with Solutions: Math olympiad contest problems for elementary and middle schools 100 Math Brainteasers (Grade 7, 8, 9, 10). Arithmetic, Algebra and Geometry Brain Teasers, Puzzles, Games and Problems with Solutions: Math olympiad contest problems for elementary and middle schools
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1. Educational Insights Super Sleuth Vocabulary Game

Feature

Detective-themed vocabulary game with 180+ mysteries to solve!
Practice synonyms, antonyms, homophones, and multiple-meaning words
Includes 184 cards in 4 different vocabulary categories and 16 special assignment cards, 4 category dividers, 48 die-cut badges, special decoder card, and guide
Students draw clue cards, read aloud, and check the answers on the backs of the cards with the magnifying glass answer decoder.
Be the first detective to earn three badges from each case category and get promoted to Super Sleuth!

Description

Crack the codes and solve the mysteries. Students take turns answering questions and solving mystery cards to earn badges in each of four categoriessynonyms, antonyms, homophones, and multiple-meaning words. Detective-themed vocabulary game. Includes 200 cards in 4 different vocabulary categories, 4 category dividers, 48 die-cut badges, special decoder card, and guide. Teaches synonyms, antonyms, homophones, and multiple-meaning words. Familiarizes students with standardized-test format. For 2 to 4 players.

2. ThinkFun 7706-T

Feature

Includes: 1 Zing Zinger, 72 Letter Tiles, 6 Double-sided Zing cards and instructions
For grades K-2, ages 5 and up
2-6 players
Builds vocabulary and teaches spelling patterns
Two levels of play support both early and more advanced readers

Description

Build reading skills, three letters at a time. This word building version of Zing is the perfect confidence booster for early readers. Ideal for players who are just learning how to put letters together to form words, it's great for teaching spelling and vocabulary. With two levels of play, it's designed to engage and support both beginner and more experienced readers. Just slide the Zinger and claim tiles to fill your Zing card with three letter words - pure Zing "F-U-N". New 2014

3. Educational Insights Wordical

Feature

Roll the vowel dice and combine the letters with the consonant cards in your hand-build the highest-scoring word and you win the round
Includes 108 consonant cards, 2 vowel dice, and guide
Develops word building and spelling skills, and builds vocabulary
Perfect for parties and family game night alike
For 2-8 players, ages 8 and up
It's a radical, dice-rolling, word-building race
Fun for all ages-a game kids and parents can agree on
Another amazing word game from the experts at Educational Insights

Description

Roll the vowel dice and combine the letters with the consonant cards in your handbuild the highest-scoring word and you win the round. Includes 108 consonant cards, 2 vowel dice, and game guide. Ages 8 to Adult.

4. Educational Insights Blurt!

Feature

What word means "a partially dried grape"? Be the first to shout "raisin" and you're on your way to winning this riotous game of rapid word recall!
Listen to a definition and race to respond! The first player to "Blurt" correctly moves ahead on the game board. Make it around first and you win!
Perfect for family game night-includes rules for junior version.
Includes 200 cards (1200 clues!), 6 game pieces, game board, die, and guide.
Brain-boosting Blurt helps develop auditory comprehension, word recall, and vocabulary!
Winner of Dr. Toy's Best Picks for New Children's Products, Kaboose.com's 12 Amazing Games for Families, and the Teacher's Choice awards.
For 3-12 players - the perfect party game!
Available in Sports and Travel versions, too!

Description

Think fast. What word means "a partially dried grape"? Be the first player to say "raisin," and you're on your way to winning this riotous game of rapid word recall. Players take turns reading clues aloud, competing to blurt the correct answer first and move ahead on the board. The first person or team to circle the board is the winner. Sounds simple, right? But as the race for the right word heats up and the blurting gets boisterous, it's easy to get tongue-tied. Blurt is a great vocabulary builder for the kids, a hilarious addition to adult parties, and a must for a family game night. For 3-12 players. Ages 10 and up. Includes a Junior version for ages 7-9.

5. Word Teasers Conversation Starters-Middle School

Feature

150 Fun Conversation Starter Cards to Help Students in Grades 7, 8, and 9 Improve Their Language Arts Skills.
Developed in Cooperation with the Merriam-Webster Dictionary and Teaches Students Vocab Words That They Should Know to Be Successful on the State Assessment Tests.
Students will Learn New Words in Context through Lively Conversation Rather than Memorization.
A Fun, Interactive Way for Children and Their Families to Learn New and Exciting Words to Help Build Their Own Personal Vocabulary and Communication Skills.
This Wordteaser Vocabulary Building Deck is For Ages 12 and Up.

Description

Master those important test-taking words while having fun at the same time with these 150 conversation starters that get everyone talking, laughing and learning. This set is for 12 years and older.

6. ? WORD TEASERS: Origins

Feature

Talk. Laugh. Learn.
Ready to test your word origins skills?
150 conversation starters using words and phrases borrowed from other languages
Learn while having fun
For ages 10 years and older

Description

The little purple box with 150 conversation starters using words and phrases borrowed from other languages. Ages 10 to adult.

7. Teacher Created Resources I Have Who Has? Language Arts 4-5 (7831)

Feature

Grades 4-5
Includes 37 cards
Each box includes 4 sets of cards for 4 different games

Description

The entire class can have fun while practicing skills in language arts and math. Hand out all 37 cards. (Some players may get more than one card.) The student whose card reads, "I have the first card. Who has...?" begins. The student whose card has the answer to that question responds and then asks a different question. This continues until the person with the last card gives the final answer and then reads, "This is the end of the game!"

8. Everyday Fun and Game Cards Learning Cards, Grades 3-4

Feature

Grades - 3,4
Ages - 8,9,10
Weight - 1.24
Depth - 4.92
Width - 7.09

Description

Everyday Fun and Game cards are perfect for on-the-go learning for children all year around. The new box holds two decks of 79 resized cards (158 cards total) that are conveniently attached by a rivet. The cards are color-coded for children so they can easily solve a math puzzle then flip to a funny joke. The cards are divided into six fun sectionsjokes, math, fun facts, language arts, word play, and puzzlers. The card box is a convenient place that easily stores the cards when not in use. --Features of Everyday Fun and Game Cards: Includes 158 cards per box Six fun color-coded sections Corner rivet holds cards together Answers on the back of each card

9. Reading Detective Rx

Feature

Students answer multiple-choice and short-response questions then provide sentence-level evidence for their answers.
Each reproducible book contains goals, pretests and posttests, 50 activities, a glossary of terms, and answers with evidence and detailed explanations.
Great for grades 6-12.

Description

(Grades 6-12+)
The standards-based critical thinking activities of Reading Detective develop the analysis, synthesis, and vocabulary skills students need for exceptional reading comprehension. The activities are especially effective at helping students understand more challenging reading concepts such as drawing inferences, making conclusions, determining cause-and-effect, and using context clues to define vocabulary.

Students read and analyze short literature passages and stories that include fiction and nonfiction genres. Then they answer multiple-choice and short-response questions, citing sentence evidence to support their answers.

The Grades 612+ remedial (Rx) level is organized into single-skill units with a concluding mixed-skills unit and provides an introductory lesson for each skill.

(Rx activities are "prescriptive" to help underperforming students in Grades 612+ improve their comprehension skills. Reading level is Grades 46; story content is Grades 6+.)

Teaching Support
Includes pretests, post-tests, lesson guidelines, and answers with detailed evidence. Reading and literary analysis skills are based on grade-level standards.

10. 100 Math Brainteasers (Grade 7, 8, 9, 10). Arithmetic, Algebra and Geometry Brain Teasers, Puzzles, Games and Problems with Solutions: Math olympiad contest problems for elementary and middle schools

Feature

Used Book in Good Condition

Description

100 Math Brainteasers (Grade 7-10) is a subtle selection of one hundred arithmetic, algebra, and geometry assignments, which efficiently train the mind in math skills. It will be helpful for students attending High School and also in preparation for Mathematical competitions or Olympiads at a younger age. The assignments can equally be used in the classroom or in extracurricular activities. The fun and games are delightful, original, and solving them is even more enjoyable thanks to the funny illustrations. Most of the math problems do not require any exceptional mathematical proficiency, but above all, they challenge one's creativity and ability to think logically. Only a few solicit the knowledge of algebraic expressions and rules of geometry. Authors: Zbigniew Romanowicz, Ph.D., was an outstanding teacher and a well-known proponent of mathematics among young people. He belonged to the great Russian-Polish school of mathematics. He served as Director of the Institute of Mathematics at the Wroclaw University of Technology in Poland. In the years 1992-2004, he chaired the jury of the Polish Mathematics and Logic Games championship, which is within the works of the Paris-based 'Comite International des Jeux Mathematiques'. He ran the popularly acclaimed interscholastic math clubs. For 10 years, he was chairman of the Committee of Regional Mathematical Olympiads. He was an avid promoter of mathematics and an activist of the Polish Mathematical Society. Bartholomew Dyda, Eng. D., a graduate of the Faculty of Fundamental Problems of Technology at the Wroclaw University of Technology in Poland, is working at the Institute of Mathematics and Computer Science at the Wroclaw University of Technology. Since 1992 he competes in the Mathematical and Logic Games championships, achieving considerable success. He is a two-time recipient of the bronze medal at the International Championship of Mathematical and Logical Games in Paris, France.

Conclusion

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