Shopping for the best kingdom keepers 5 6 7 is about as tricky as finding your soulmate. You not only think about quality, price but also need to find where to buy kingdom keepers 5 6 7. Don't worry any more! We spend many hours to review and compare kingdom keepers 5 6 7 to make the short list for you. Let's check which product is suitable with you.

Shopping for the best kingdom keepers 5 6 7 is about as tricky as finding your soulmate. You not only think about quality, price but also need to find where to buy kingdom keepers 5 6 7. Don’t worry any more! We spend many hours to review and compare kingdom keepers 5 6 7 to make the short list for you. Let’s check which product is suitable with you.

Best kingdom keepers 5 6 7

Product Features Editor's score Go to site
Kingdom Keepers V: Shell Game Kingdom Keepers V: Shell Game
Go to amazon.com
Kingdom Keepers VI: Dark Passage Kingdom Keepers VI: Dark Passage
Go to amazon.com
Kingdom Keepers VII: The Insider Kingdom Keepers VII: The Insider
Go to amazon.com
Kingdom Keepers Boxed Set: Featuring Kingdom Keepers I, II, and III Kingdom Keepers Boxed Set: Featuring Kingdom Keepers I, II, and III
Go to amazon.com
Kingdom Keepers: The Return Book Three Disney At Last Kingdom Keepers: The Return Book Three Disney At Last
Go to amazon.com
Kingdom Keepers IV: Power Play Kingdom Keepers IV: Power Play
Go to amazon.com
7 Books: Kingdom Keepers Collection - Disney After Dark, Disney at Dawn, Disney in Shadow, Power Play, Shell Game, Dark Passage, The Insider 7 Books: Kingdom Keepers Collection - Disney After Dark, Disney at Dawn, Disney in Shadow, Power Play, Shell Game, Dark Passage, The Insider
Go to amazon.com
Kingdom Keepers: The Return Book Two Legacy of Secrets Kingdom Keepers: The Return Book Two Legacy of Secrets
Go to amazon.com
Kingdom Keepers: The Return Book One Disney Lands Kingdom Keepers: The Return Book One Disney Lands
Go to amazon.com

1. Kingdom Keepers V: Shell Game

Feature

Disney-Hyperion

Description

As the Disney Fantasy joins the cruise fleet, a special treat is in store for guests aboard its inaugural sail from Cape Canaveral to Los Angeles: the Disney Host Interactive teenage guides will be part of the Fantasy crew.

Finn, Maybeck, Charlene, Willa, and Philby are to attend the cruise as celebrity guests, and to perform a ribbon cutting for the DHI server to go live. The Fantasy is now the most advanced cruise ship in the world.

But all is not right belowdecks. Strange things are happening. Unexplained phenomena. Only the Kingdom Keepers know the truth behind their invitation: nearly every Disney villain is represented onboard the new ship: whether on its decks or in its theaters. It's believed the Overtakers have infiltrated the cast and are "stowaways." Worse: it is believed they have stolen an important journal that once belonged to Walt Disney himself--Finn has been having dreams about this--and that some kind of mission is planned.

The ship sets sail filled with enthusiastic guests and crew, and the battle is on in new and exotic arenas: the beaches of Castaway Cay, the caves of Aruba, the locks of the Panama Canal, Costa Rica's rain forest zip line . . . But the end game is far more complicated and intense than anything the Kingdom Keepers had planned on. If the Overtakers get their way, a power will be unleashed that no one will have the ability to vanquish: Chernabog, dormant for years, is about to have his full powers restored. . . .

2. Kingdom Keepers VI: Dark Passage

Feature

Disney Press

Description

The five Kingdom Keepers and their core friends have uncovered a startling truth: Maleficent and the Overtakers (Disney villains) are plotting a catastrophic event that could have repercussions far beyond the world of Disney.

Aboard the Disney Cruise Line's inaugural passage through the new Panama Canal, the Keepers and their holograms uncover a puzzle hidden within the pages of a stolen journal. The point of that puzzle will reveal itself in the caves of Aruba, the zip lines of Costa Rica, and the jungles of Mexico. A destructive force, dormant for decades, is about to be unleashed. The five Kingdom Keepers are to be its first victims.

3. Kingdom Keepers VII: The Insider

Description

The Kingdom Keepers' senior year in high school is almost over. For more than three years, things have been quiet. Their battles are long behind them, they agree, the threat to the Disney realm silenced?albeit at great cost. But inside the catacombs of the Aztec temple where Finn Whitman faced down his nemesis, the monstrous Chernabog, a new threat brews.

Deception and betrayal rock the Kingdom Keepers as the merciless group of Disney villains known as the Overtakers stage an unexpected comeback. But a discovery by the Keepers provides them with one hope of victory-a lost icon. It was believed to be gone forever. The Keepers have one last chance to preserve the heart of the Kingdom-Disneyland-from a terrifying destruction decades in the making.




4. Kingdom Keepers Boxed Set: Featuring Kingdom Keepers I, II, and III

Feature

Disney-Hyperion

Description

In book one, five young teens tapped as models for theme park "guides" find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Using a cutting-edge technology called DHI--which stands for both Disney Host Interactive and Daylight Hologram Imaging--Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming?
In book two, the mystery deepens as Finn is contacted by Wayne, an old man he hasn't heard from in months. Wayne tells Finn that there's trouble at the Animal Kingdom: the evil Overtakers have gained control of one of the computer servers that will be used to operate Daylight Holographic Imaging there. That means that if any of the holographic hosts fall asleep, they will go into comas-permanently.
Then in book three, Finn, Philby, Willa, Charlene, and Maybeck search to find Wayne, who has mysteriously gone missing. Concerned that Wayne has been abducted by the Overtakers, the five kids pick up a major clue from their close friend whose dreams (nightmares, really) often accurately predict the future. Clues from a dream lead the kids into Disney's Hollywood Studios and Epcot. Each clue seems tied to the last, and with the stakes growing ever higher, what starts out as a puzzle ends up as a fight for survival.

5. Kingdom Keepers: The Return Book Three Disney At Last

Feature

DISNEY HYPERION

Description

The stakes are high--both for the past and the future. The finale of The Return series leaves the Kingdom Keepers with unimaginable choices to make.

6. Kingdom Keepers IV: Power Play

Feature

Hyperion Books

Description

For the five teens who modeled as Disney Hologram Imaging hosts, life is beginning to settle down when an intriguing video arrives to Philby's computer at school. It's a call for action: the Overtakers, a group of Disney villains, seem to be plotting to attempt a rescue of two of their leaders, both of whom the Disney Imagineers have hidden away somewhere following a violent encounter in Epcot. A staged attack by new Overtakers at Downtown Disney, startles the group.

One of their own, Charlene, is acting strange of late. Has she tired of her role as a Kingdom Keeper or is there something more sinister at play? When caught sneaking into Epcot as her DHI, acting strictly against the group's rules, Finn and Philby take action.

Has the "impossible" occurred? Have the Overtakers created their own holograms? Have they found a way to "jump" from the Virtual Maintenance Network onto the Internet, and if so, what does that mean for the safety of the parks, and the spread and reach of the Overtakers? Are they recruiting an army from outside the parks?

A dark cloud in the Kingdom Keeper era is unfolding, and with dissention in their own ranks, it's unclear if there's any chance of escape.

7. 7 Books: Kingdom Keepers Collection - Disney After Dark, Disney at Dawn, Disney in Shadow, Power Play, Shell Game, Dark Passage, The Insider

Description

Five teenagers are hired by Disney as actors for its newest technology, Daylight Hologram Images. Soon, the kids are pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside the park's walls.

8. Kingdom Keepers: The Return Book Two Legacy of Secrets

Feature

DISNEY HYPERION

Description

Disneyland, Opening Day, 1955.
When five present-day teenagers known as the Kingdom Keepers find themselves thrown into a past that would make anyone envious, things don't exactly work out the way they'd hoped. Finn, Charlene, Maybeck, Willa, and Philby open a door into a place and a time when the legend of the Disney parks is just starting. They are there, in 1955, to retrieve Walt Disney's infamous pen that once saved the parks as we know them. But like all things Disney, nothing is as it seems.
The early days of the Tower of Terror, the origin of the Overtakers (Disney villains), and the real power of magic unfold in an unexpected series of events that propel both the Keepers and Disney itself into a darkness no one saw coming. Along the way, the Keepers visit Walt Disney's hilltop home, Disneyland's opening day and reception, and find themselves separated from friends sixty years away. The three Fairlies, young women in Disney's School of Imagineering, girls with astonishing powers of their own, have unmasked a long-buried secret that threatens the lives of their friends as well as everything Walt Disney worked for.

9. Kingdom Keepers: The Return Book One Disney Lands

Feature

TURNAROUND PUBLISHER SERVICES

Description

With the defeat of the Overtakers behind them, the five teenagers known as the Kingdom Keepers should be celebrating. By all accounts they saved Disneyland from certain destruction. Why then did their mentor leave one last puzzle for them to decipher? The Keepers must solve a puzzle of the past, or be crushed under an evil that makes the Overtakers seem like gentle souls.

Conclusion

All above are our suggestions for kingdom keepers 5 6 7. This might not suit you, so we prefer that you read all detail information also customer reviews to choose yours. Please also help to share your experience when using kingdom keepers 5 6 7 with us by comment in this post. Thank you!